About
Thanks for visiting. My name is Mike and I was born and raised in the San Francisco, Bay Area. My interest for computer art began with the Apple 2+ in early 1980's. I started my career in digital art in the late 90's, working as an 8-bit pixel artist, animating animals for educational games. Since then, I have worked as a 3d artist, 3d animator, technical artist, prototyper, and independent game developer. Most of my career has been in the video game industry where I've shipped commercial products on major console systems such as the original PlayStation, PlayStation 2, Playstation3, Playstation4, Xbox, Wii and PlayStation portable.
I am passionate about real-time 3d, art and animation, history, mindfulness, music, reading, supporting my community, diversity and inclusion.
I currently live in Millbrae, California with my beautiful wife and 3 kids.
Mission Statement:
- To improve humanity by using technology for entertainment, education, communication and expression.
- To create new and unique compelling experiences with great, honest and passionate people, in an environemt which encourages sharing ideas and innovation.
- To contribute to the current paradigm shift in how we use, perceive, and create realtime 3d art and computer graphics as a species.
Recent Experience:
- Writes Maya utility scripts with mel for batch processing, autorigging, importing and exporting animation data.
- Experience with facial tracking systems.
- Experience with proprietary dynamic character creation systems.
- Optimizing and retopologizing 3d scan point cloud data.
- Face rigging in Maya using blendshapes and control objects.
- Creating optimized real time 3d assets for mobile hardware.
- Researching various methods to interact in VR/AR.
- Prototyping user experience in game engines such as Unity, Unreal, and Samsung's open source framework for custom vr/ar hardware.
Partial List of the Software I use:
- Autodesk Maya
- Modo
- Wrap 2020
- Adobe Suite(Photoshop, After Effects, Premiere, Flash, Illustrator)
- Substance Designer
- Substance Painter
- Pixologic Zbrush
- Headus UvLayout
- World Machine
Languages I write code with:
Game Engines I've Used:
Source Control and Production:
PC, Mac, Playstation, Playstation2, Playstation3, Wii, PSP Game Credits
Below is a partial list of commercial products I contributed to as a Lead Artist, Techinical Artist, 3d Artist, Animator, Rigger and 8-bit pixel artist. Click on the youtube link to check videos of the game. Click on the metacritic link to view the metacritic score. Better yet, purchase the game and enjoy with your friends and family.
- Doki Doki Universe (HumaNature Studios / Sony )
- Playstation Vita, Playstation 3, Playstation 4 (2013)
- Technical Artist
- YouTube Video
- MetaCritic
- Purchase
- Rock Band Unplugged (Backbone Entertainment/Harmonix/EA)
- PSP (2009)
- Lead Artist
- YouTube Video
- MetaCritic
- Purchase
- Death Jr Root of Evil (Backbone Entertainment/Eidos)
- Wii (2008)
- Technical Artist
- YouTube Video
- MetaCritic
- Purchase
- Death Jr Root of Evil (Backbone Entertainment/Konami)
- PSP (2007)
- Artist
- YouTube Video
- MetaCritic
- Purchase
- Superman Man of Steel (CircusFreak/Atari)
- Xbox (2002)
- Senior Artist
- YouTube Video
- MetaCritic
- Purchase
- Test Drive (CircusFreak/Pitbull/Infogrames)
- PS2 Xbox (2000)
- Cinematic Artist
- YouTube Video
- MetaCritic
- Purchase
- Loony Tunes Racing (Infogrames North America)
- Playstation (1999)
- Animator
- YouTube Video
- MetaCritic
- Purchase
- SimSafari (Maxis)
- PC/Mac (1997)
- Animator
- YouTube Video
- Mobygames
- Purchase
- SimSafari (Maxis)
- PC/Mac (1996)
- Animator
- You Tube Video
- Mobygames
- Purchase